Rules

Windmill Windup tournament will apply the new WFDF 2009 rules.
You can find the new rules at the WFDF site. WFDF has produced an Interpretations document to provide some common examples of how to apply the rules.
  • All divisions will play 8 games (5 in the Swiss Draw, then Quarter, Semi and Final).
  • Games are to 15 points or 90 minutes - after 85 minutes, the '5 minutes left' jingle will sound. Play out the point, add 1 to the highest score with a maximum of 15 points, and finish the match.
  • The final day all games in all divisions are to 15 points, no time cap.
  • Captains can arrange to move a game to a vacant field should a game on their assigned field be running over time.
  • All games have 2 minute mirror half time at 8 points.
  • Each team has 2 time-outs per game.
  • Ties in the ranking of each round of the Swiss Draw will be broken by 1) point difference, then 2) spirit scores, 3) coin flip.
  • It is very important that match scores are reported to the TD immediately after each game. Or the whole schedule could be held up. Please make sure you help with this. Captains are ultimately responsible for ensuring that scores are properly reported.
  • Please make sure you record a spirit score for your opponents on the scoresheet after each game.

click to top

Format

Open, Women's & Mixed Divisions: Swiss Draw

A divisions will feature a draw innovation which made its debut at previous Windmill Windups. You'll taste the delights of the Swiss Draw format which was first devised and used for chess and bridge competitions in Switzerland.

This year we are running on 90 minute timeslots in all divisions. All games are to 15 points, but after 85 mins you will hear our "5 mins left" jingle. So finish the point than add 1 to complete the match. No timeouts in cap.

We are lucky enough to have a sufficient number of fields so that all the teams in the Open division are playing matches simultaneously. The first round match-ups are virtually random, then...

Please report your scores to Frisbee Central (TD) or any staff member (blue shirts). Each game has its win-loss converted to Victory Points. That is, the difference between scores is converted to Victory Points using the following scale.

Victory Point (VP) Scale

Margin of Victory VPs for Winner VPs for Loser
11614
21713
31812
41911
52010
6219
7228
8237
9246
10255
11254
12253
13252
14251
15250

So the maximum you can get is 25 VPs and the minimum 0.

This is popular because teams nearly always score something and the whole point of the style is that a team, clearly beaten, needs to battle to the finish as it is the margin which matters. Likewise, just winning is not winning much.

The draw for the next round simply consists of ranking the teams by VPs. and resorting to allow that no team plays the same team twice. 1st plays 2nd, 3rd plays 4th etc. etc. A team's VPs are carried forward throughout the tournament.

Tie-break method for teams that have an equal amount of VPs at the end of any given Round of the Swiss Draw: For - Against (goal difference) for the whole tournament thus far. If teams are still tied, it will go to Spirit scores, and then a random method will be used at the TDs discretion (probably a coin toss or random number or paper-scissors-rock).

At the end of the swiss rounds, before the quarters, we will break ties first by summing the VPs of all opponents. The team with highest sum takes the higher ranking into the quarters because they have earned their VP total whilst playing "better" opponents.

All divisions will play 5 rounds of this format to rank the teams. At the end of 5 rounds, the divisions split into 1-8, 9-16, 17-24 & 25-35. These groups will play quarter finals, semi finals and finals to get your final finishing position (the larger lower pool in each division will have a slightly different play-off sequence).

If this explanation is as clear as mud to you, then feel free to email us with questions, or ask us at the tournament. Yeah! Remember, this Swiss Draw is tried and true in many competitive arenas. I have personally seen it work well at Bridge and Touch Football tournaments back home in Australia, as well as last year's Windup.

It is very important that team captains ensure that the TD has their match scores IMMEDIATELY when each game finishes. Otherwise calculating the following round games will be impossible. Please give us all your help with this. If you do not have a scorekeeper at your field, please do it yourself and report your scores to the organisor's tent.

click to top